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Lambtaco Games

A Koopa’s Revenge Anniversary Edition becomes A Koopa’s Revenge Gold

A Koopa's Revenge Gold

I’ve been toying with the idea for a while now, and I’m making it official. The game project previously known as A Koopa’s Revenge Anniversary Edition will now be called A Koopa’s Revenge Gold.

I missed the ten year anniversary, so I decided a name change was in order. Anniversary edition is a bit of a mouthful anyway. I want it big and sparkly and GOLD.

The logo is temporary. I’ll have a fancier, more refined logo when the game is done.

Posted by Malinbo in Games Blog

Celebratory Livestream Announcement

To celebrate Lambtaco Games reaching 10 000 subcribers and the release of A Koopa’s Revenge 2 version 2.0, I will be holding a livestream over on the youtubes.

The stream will begin at noon PST, or 19:00 UTC, on Saturday September 23rd, 2017.

During the stream I will be playing the new version of A Koopa’s Revenge 2, and answering questions both from the chat and pre-asked by fans who couldn’t make it to the stream.

The stream will be released as a regular video some time afterward so anyone can watch it.

That’s all for now, hope to see you on the stream.

Posted by Malinbo in Games Blog

A Koopa’s Revenge Version 2.0 Teaser and Open Beta

Here’s a sneak peek of the long awaited update for A Koopa’s Revenge 2. This will be the last major update to AKR2. I mean it this time.

The update will include more balanced powerups, upgraded artwork, improved physics, new skins for the first five bosses, an import/export function for save files, and more. For a complete changelog, see this post on NG.

Speaking of Newgrounds, that’s where I’ll be conducting the beta testing. Anyone with a Newgrounds account can play the beta version, though there will be an annoying BETA plastered across the screen. Sorry about that. I just don’t want anybody scooping me on the videos. Anyway, I’m requiring an NG account to play because I figure letting literally anyone play it would be the same as releasing it outright. Just a little barrier to entry.

Link to the Beta (Newgrounds account required)

More Info on Beta Testing

Posted by Malinbo in Games Blog

AKR2 Minmalist Run and Version 1.2 Update

Whilst perusing the tubes I found this video of someone beating A Koopa’s Revenge 2 without collecting much of anything. It’s also a segmented speedrun, though I don’t think that was the intention.

In related news, I finally got into building the save backup system for AKR2’s 1.2 update. It’s been a big pain, but it should be worth it. In the next update you will be able to save your game as a series of 229 numbers. This will allow transferring of saves between different websites, as well as backing up saves. I should be able to release a beta for version 1.2 as soon as I finish a few more things for it. This will be a pretty big update, I’m considering renaming it the 2.0 update.

That’s all for now.

Posted by Malinbo in Games Blog

Lambtaco Games has 10 000 Subscribers! Celebrations!


The Lambtaco Games Youtube channel has reached it’s first significant milestone: 10 000 subscribers. While it doesn’t exactly put us in the major leagues, it’s a big step up from a few years ago when we had only a few hundred viewers. I made a video to celebrate, and I feel it shares my sentiments better than this write up can. It also shows off the remaining secrets I hadn’t revealed yet.

So, thanks for subscribing if you did. Maybe check out our other channel, Lambtaco Comedy. It’s pretty different, and more R-rated, but it’s approaching 5000 subscribers so we must be doing something right. Lastly, there should be more uploads forthcoming, on both channels. No promises, but I’ve got some ideas.

Posted by Malinbo in Games Blog

AKR3 Idea Blog #2: Characters and Powerups

Welcome to the second in a series of blogs wherein I discuss ideas for A Koopa’s Revenge 3. Last time we discussed a system of combining powerups. Today I’m presenting an alternate idea for powerups.

Unlike AKR2 which used player-character skins, in AKR3 each playable character will have slightly different physics and abilities, making them distinct from one another. For instance, Shy Guy will have low traction and higher jumps, like Luigi. I’m going to extend these differences to how each powerup affects each character.

Click through to see more about this idea.

Posted by Malinbo in Games Blog

The End of the Flash Player and what it means for Lambtaco

As some of you may have heard, Adobe recently announced it’s plans to end support for the Flash player in 2020. Basically, all browser-based swf files (Flash games) won’t work any more some time that year. It sucks, and it’s been a long time coming.

First, I want to say that I will keep all the games as downloadable swf files here on site. So you will still be able to play the games after official swf support ends. There are and will always be stand alone swf players for most OSs. Lambtaco games aren’t going anywhere. There just might be a bit more work involved in getting them running.

Second up is future games. Any games I start from now on will be made using the latest Adobe Creative Cloud software, and can be made into their own programs for various platforms. Browser based versions may also be on the table. Unfortunately, older games (which includes everything I’ve published to date) cannot be converted as they were written using ActionScript2. This includes games I have already started. Namely, A Koopa’s Revenge 1 remake, AKR2’s 1.2 update, and AVGN: Trapped in the NES. My options moving forward are to scrap them, finish them as soon as possible, or restart them in more portable forms. I haven’t made a final decision yet, but I’m leaning toward finishing them ASAP for all three, possibly restarting the AKR1 remake.

That’s about all I’ve got to say about it for now. Next post should be the second AKR3 Idea Blog.

Posted by Malinbo in Games Blog

AKR3 Idea Blog #1: Combining Powerups

Welcome to a new series wherein I discuss and detail ideas for the upcoming A Koopa’s Revenge 3. First I’ll be talking about an idea I’m probably not going to use but I think is interesting anyway: combining of powerups.

The idea is pretty simple, at least as an idea. You take powerup A and combine it with powerup B to create powerup AB a la Kirby 64. powerup AB would combine the aspects of both powerups into one super powerup.

Click throught for more about this idea.

Posted by Malinbo in Games Blog