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AKR3 Idea Blog #4: Multiple Endings

Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.

The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.

This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.

And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.

  1. It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
  2. It’s a lot more work. Simply said.
  3. I want to do a different story. One that’s less derivative.

I won’t reveal too much about the new story, but I really like this angle. I call it:

A Koopa’s Revenge 3: Mutiny

And that’s all for now. Maybe check out the AKR3:FAQ I started.

Posted by Malinbo in Games Blog

A Koopa’s Revenge 3 FAQ (Future Game) AKR3

ATTENTION: This post is outdated, please see A Koopa’s Revenge Official FAQ

A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.

With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.

For the record last updated: March 5, 2018.
Click through for the full FAQ.

Posted by Malinbo in Games Blog

Surprise Stream: A Koopa’s Revenge 1

Decided to do a surprise stream of AKR1. I haven’t played in ages, so it should be interesting.

It was interesting. But viewership kinda tanked when I started playing the Super Secret Level.

Posted by Malinbo in Games Blog

AKR3 Idea Blog #3: Lakitu Shop

Welcome to the third installment in the A Koopa’s Revenge 3 Idea Blog. The series where I describe ideas I have that could potentially be a part of the upcoming A Koopa’s Revenge 3. Last time we discussed how characters are affected differently by the same powerups. This week it’s somewhat related, the Lakitu Shop.

Coins aren’t just for extra lives (and flower faces) anymore. You can spend your collected coins at the friendly roving Lakitu Shop.

Lakitu bee, lakitu bop! Welcome to Lakitu Shop! Click through for more info on the Lakitu Shop.

Posted by Malinbo in Games Blog
Mascot Endless Runner Demo

Mascot Endless Runner Demo

UPDATE: This version is outdated. Always up-to-date on Newgrounds preview permalink. Check the main page for the latest news on Lambtaco Run. Post that came after this one.

Here’s a little game I whipped up to help me learn AS3. It’s not done yet, but it’s far in enough to show it off. Like half done or so. Most of the coding is done but there’s still design work and assets to be created.

Click through to play the demo.

Posted by Malinbo in Games Blog

Lambtaco Games Livestream Extravaganza

I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.

I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.

Hope y’all can make it.

Posted by Malinbo in Games Blog

A Koopa’s Revenge 2 v2.0 Powerups Showcase Video


Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.

I didn’t include the permanent powerups or the starman because they haven’t changed at all.

Happy Lambtaco Tuesday!

Posted by Malinbo in Games Blog

A Koopa’s Revenge 2 version 2.0 has been Released

The long delayed update to A Koopa’s Revenge 2 is finally here:

Click here to Play

The update includes: improved player control, better balanced powerups with new abilities, new skins for the bosses, new medals, a bunch of bug fixes, lots of new graphics, and more.

It’s been exactly three years since the game came out. I made a lot of compromises to get the game finished back then, and this update seeks to bring the game closer to my initial vision. I didn’t get everything in that I wanted, but I think the game is mechanically where it needs to be (minus any new bugs) and I’m proud of it. There will be a 2.1 update to fix any bugs that need testing, make some more graphical changes, and add an in-game medals display. That probably won’t be out for a while though. I’m all koopa’d out and I need a break, unless I need to do a hotfix.

I want to thank all the v2.0 beta testers, and even the people who just said one thing and then buggered off. Every bit helps. Special thanks to AmericaCaptitan, TelFy, and supersonic6411 for being such dedicated testers. Sorry if I got short with anybody these last few days, it’s been kinda stressful.

Changelog coming soon.

Posted by Malinbo in Games Blog