A Koopa’s Revenge 2 (Official Version)

Default Controls:

Arrow Keys: Movement
S Key: Jump
A Key: Run/Attack
F Key: Swap Item from Box

Mouse: Navigate Menus (also navigable w/Keyboard)

Play as Goomba and Shyguy in the official version of A Koopa’s Revenge 2. After a harrowing quest to rescue his kidnapped Goomba pals, Koopa must chase down a mysterious robed assailant to rescue Bowser. Can you rescue your king and complete the game to 106%? Version 1.12.

Commentary for A Koopa’s Revenge 2:

This is the most up-to-date version of A Koopa’s Revenge 2 on the web. Version 1.13 to be precise. The culmination of half a decade of on-and-off development, AKR2 (A Koopa’s Revenge 2, it’s an initialism) is my biggest project to date. There’s a bunch I would like to have done differently, some design-wise, a ton code-wise. But regardless, I’m proud of the final result.

If you’re looking to host the latest version of A Koopa’s Revenge 2, visit the Share Our Games Page

For a complete list of A Koopa’s Revenge 2’s Soundtrack see this post.

For the latest info on A Koopa’s Revenge, check out these posts.

A Koopa’s Revenge 2 FAQ

Click to reveal/hide FAQ
  1. Can I download the game?
    Yes, you can download it on the Share Our Games Page. Though Goomba and Shyguy won’t be playable.
  2. Where did you get the music/who made the music for the game?
    All the original music is from the Newgrounds Audio Portal. You can find a complete list of the game’s soundtrack here, which details when the music appears in game, and who made it.
  3. Can I use the game on my site.
    Yes, a free to use version can be downloaded from this page.
  4. MEDALS!?
    Yes, there is a medals enabled version available on Newgrounds. It’s not in every version because I didn’t have time/was too lazy to build an in-game interface for it.
  5. Will you add a level editor?
    Unfortunately, no. The way I built the game isn’t conducive to a level editor. I’d essentially have to port the existing game over to a new engine, which I have yet to build, in order to get a workable level editor going. I’d also need to build the level editor. So with all the effort it would take, I could build an entirely new game, including a level editor. Sorry, but I’ll try to get level editors into some future games, especially AKR3.
  6. Where do I find this secret exit/Koopaling/etc.?
    I’ve released a few video guides over on youtube. If it’s something else, you could try asking in the comments section below, and maybe another user will be able to help.
  7. Can you add new levels/enemies/powerups?
    Pretty much no. The game is pretty much complete. I’ll be tweaking some things for version 1.2, but there won’t be any major additions to the game.
  8. I found a glitch! What do I do?
    You can let me know about it by commenting below, or using the contact form on this page.
  9. Can I do a Let’s Play of the game?
    Yes. In fact, I encourage it. But I must ask that you give credit to the creators of the music used in the game. I can be as simple as giving a shout out to the Newgrounds Audio Portal, or you could do what I do and credit each song used in the video. A convenient list of the songs can be found here.
  10. My save file is gone! What happened?
    AKR2, like many flash games, uses .sol files to save your progress. Browsers routinely clear out temporary internet files, and in some cases this may include the .sol files. I’m afraid there’s not much you can do once the file is gone, but there are ways to prevent this from happening. You could locate the files on your computer and back them up, or play the game offline independent of a browser. There are standalone Flash players that work without a web browser that don’t have this problem.
  11. Where can I get the latest info on A Koopa’s Revenge 2?
    This tag will show you all the posts on Lambta.co related to A Koopa’s Revenge. You can also find some information on my Newgrounds page, and on the Lambta.co Games youtube channel.

A Koopa’s Revenge | A Koopa’s Revenge 2