A Koopa’s Revenge

A game series in the style of Super Mario Bros. but with a role reversal theme. This was a big hit back in the far off year of 2006.

A Koopa’s Revenge 1 Alpha Prototype

I’ve dug up the ancient prototype versions of AKR1 from 2004/2005. For those of you on mobile, here’s a video of them:

For those on old people computers, here are the playable Flash versions:
Older Version Using Pixel Art
Newer Version Using Vector Art

There are two versions, one with pixel art borrowed from various games and no sfx, and another traced vector art based version that includes the first boss, Wario. Both versions are a lot clunkier than the published game and are presented in glorious 15 frames-per-second.

Why did I cancel this build and start over? Aside from the apparent clunkiness, the performance was terrible. Every block you see (including the ground blocks) is constantly running four different collisions against the player. That doesn’t sound like a big deal in current year, but back in 2005, when I scrapped it, the programming was painfully inefficient and it ran at even less than 15fps.

In other news, progress on A Koopa’s Revenge Gold continues. I’ve upgraded the game from 40fps to 60fps (long story) and am making progress on rebuilding the levels.

Posted by Malinbo in Games Blog

Big 2019 Catchup Post

No nice way to say it, but this site has been kajiggered for about a year now. I couldn’t post anything. Details in previous post. Anyway, I thought it would be a good idea to share all the stuff I posted offsite in the past 12 months. So here we go.

Continue reading →
Posted by Malinbo in Games Blog

A Koopa’s Revenge Gold Movement Demo

After a few weeks of work, I finally have A Koopa’s Revenge Gold at about the same state of completion it was at when I first showed it off almost three years ago. But at least the tedious part is over.

I’ve got the first two levels mostly done, and at this point I’d like to get some feedback on Koopa’s movement before I get to far into development. I’m trying to strike a balance between the original game’s movement, and the ideal movement, so that it still feels like the same game, but not so dated.

Click through for the demo. (requires Flashplayer)

Posted by Malinbo in Games Blog

A Koopa’s Revenge 3 Early Playable Character Concept Art

AKR3 Playable Character Concept Art

Here’s a bit of concept art of the main four playable characters in A Koopa’s Revenge 3. I’m trying to get away from the generic hero of the previous two games and make some characters with their own identities. It’s very early in the development of the game, so all is subject to change. High res version on Newgrounds.

I haven’t been feeling productive trying to work on games lately, so I decided to change gears and do something more conceptual. Hope you like it.

Posted by Malinbo in Games Blog

Livestream of AKR2 v2.1 on Saturday

Gonna do a livestream on Youtube this Saturday, Feb 3rd, at noon PST. Mostly going to show off the new Boss Rush. Here’s a teaser. It’s not what you think.

Posted by Malinbo in Games Blog

AKR3 Idea Blog #4: Multiple Endings

Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.

The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.

This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.

And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.

  1. It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
  2. It’s a lot more work. Simply said.
  3. I want to do a different story. One that’s less derivative.

I won’t reveal too much about the new story, but I really like this angle. I call it:

A Koopa’s Revenge 3: Mutiny

And that’s all for now. Maybe check out the AKR3:FAQ I started.

Posted by Malinbo in Games Blog

A Koopa’s Revenge 3 FAQ (Future Game) AKR3

ATTENTION: This post is outdated, please see A Koopa’s Revenge Official FAQ

A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.

With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.

For the record last updated: March 5, 2018.
Click through for the full FAQ.

Posted by Malinbo in Games Blog