It’s been quite a while so here’s an update post on the progress of the upcoming version 2.1 update for A Koopa’s Revenge 2.
Continue reading →A Koopa’s Revenge
A game series in the style of Super Mario Bros. but with a role reversal theme. This was a big hit back in the far off year of 2006.
Big 2019 Catchup Post
No nice way to say it, but this site has been kajiggered for about a year now. I couldn’t post anything. Details in previous post. Anyway, I thought it would be a good idea to share all the stuff I posted offsite in the past 12 months. So here we go.
Continue reading →A Koopa’s Revenge Gold Movement Demo
After a few weeks of work, I finally have A Koopa’s Revenge Gold at about the same state of completion it was at when I first showed it off almost three years ago. But at least the tedious part is over.
I’ve got the first two levels mostly done, and at this point I’d like to get some feedback on Koopa’s movement before I get to far into development. I’m trying to strike a balance between the original game’s movement, and the ideal movement, so that it still feels like the same game, but not so dated.
A Koopa’s Revenge 3 Early Playable Character Concept Art
Here’s a bit of concept art of the main four playable characters in A Koopa’s Revenge 3. I’m trying to get away from the generic hero of the previous two games and make some characters with their own identities. It’s very early in the development of the game, so all is subject to change. High res version on Newgrounds.
I haven’t been feeling productive trying to work on games lately, so I decided to change gears and do something more conceptual. Hope you like it.
A Koopa’s Revenge 2 v2.1 Boss Rush Preview Livestream
Saturday February 3rd at noon PST I’m livestreaming the boss rush mode from the upcoming v2.1 of A Koopa’s Revenge 2 on Youtube. Embed above.
Livestream of AKR2 v2.1 on Saturday
Gonna do a livestream on Youtube this Saturday, Feb 3rd, at noon PST. Mostly going to show off the new Boss Rush. Here’s a teaser. It’s not what you think.
AKR3 Idea Blog #4: Multiple Endings
Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.
The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.
This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.
And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.
- It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
- It’s a lot more work. Simply said.
- I want to do a different story. One that’s less derivative.
I won’t reveal too much about the new story, but I really like this angle. I call it:
A Koopa’s Revenge 3: Mutiny
And that’s all for now. Maybe check out the AKR3:FAQ I started.
A Koopa’s Revenge 3 FAQ (Future Game) AKR3
ATTENTION: This post is outdated, please see A Koopa’s Revenge Official FAQ
A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.
With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.
For the record last updated: March 5, 2018.
Click through for the full FAQ.
Surprise Stream: A Koopa’s Revenge 1
Decided to do a surprise stream of AKR1. I haven’t played in ages, so it should be interesting.
It was interesting. But viewership kinda tanked when I started playing the Super Secret Level.
AKR3 Idea Blog #3: Lakitu Shop
Welcome to the third installment in the A Koopa’s Revenge 3 Idea Blog. The series where I describe ideas I have that could potentially be a part of the upcoming A Koopa’s Revenge 3. Last time we discussed how characters are affected differently by the same powerups. This week it’s somewhat related, the Lakitu Shop.
Coins aren’t just for extra lives (and flower faces) anymore. You can spend your collected coins at the friendly roving Lakitu Shop.