I uploaded another demo of A Koopa’s Revenge Gold. Link above.
It’s not a huge update. Much of the work went into making it 60fps, and accounting for the change. But two new levels are playable.
Notable Changes:
- Framerate increased from 40fps to 60fps.
- New (placeholder) map screen.
- Entirely mouseless gameplay.
- Prerendered some graphics to improve performance.
- Backgrounds recoded and prerendered to be more efficient when scrolling.
- Updated collision detection for terrain and blocks.
- New and updated backgrounds.
- Levels 2-2 and 3-1 are playable.
- Mario babies changed to balloons.
- Level-complete and death screens updated to chalkboard look. (Still incomplete)
- Functioning warp pipes.
- Player turning animation.
- Framerate counter.
- Feathers float down properly instead of acting like fireflowers.
- Added four frames of coyote time.
Known bug: You can’t run over one-tile-wide gaps. I changed the collisions to accommodate the new framerate and fix some bugs, but this new bug appeared as a side effect. I will have it fixed for the next demo.
EDIT: I fixed that bug, and uploaded the fixed version of the demo.
Not looking for any specific feedback this time. Just felt like sharing. Feel free to Let’s Play or stream it, if you feel inclined.