AVGN

AVGN:TitNES Camera Scrolling

This here post will be my first real devblag. Short for development web log. From time to time, I’ll be describing the development process for the games I’m making.

I read this article, which someone tweeted, can’t remember who. (By the way, follow me on twitter. I swear, eventually I’ll figure out what I’m supposed to do with it.) It’s a cool article, and if you’re into game development, specifically 2D sidescrollers, you should really check it out. It’s convinced me to redo the camera for AVGN:TitNES (which really needs a shorter initialism)

avgncamerastatic Click through for detailed description of the stuff I’m doing with this game.

AVGN: Trapped in the NES Closed Beta Begins

AVGN: Trapped in the NES
AVGN: Trapped in the NES is finally moving forward a bit. I’m starting a closed beta test over on Newgrounds. Unfortunately because of some bad experiences I’ve had with previous beta testers, it’s going to be a pretty exclusive beta. At least until I get it to a semi finished state.

Anyway, the game is a bit of a mash up of classic NES games, starring the Angry Video Game Nerd, and makes reference to some of his videos. It’s not as big a game as AKR2, so it shouldn’t take years to come out. If all goes well, I hope to have it done by the end of summer. If not released, at least in a state where I’m making changes to a essentially finished game based on player feedback.

If you want, you can read much of the same info over on NG. And if you want to follow the development of the game, and the beta specifically, a lot of information about that will be posted on my Newgrounds page. But I’ll still be sharing the major milestones here.

Officially Announcing Next Game

AVGNTitNES
Our next game will be an Angry Video Game nerd fan game titled: AVGN Trapped in the NES. It’s a mashup platformer in an 8-bit style. Something I started ages ago but abandoned to focus on AKR2 (and MegaTankMan, it was a long while ago)

I’m hoping to start a closed beta within a couple of weeks. And the soon after an open beta. With any luck the announcement will motivate me to get to the private beta going, and the private beta will get me to the public, then the public will get me to finish this thing. It will be my last game made in Flash 8. It’s all Adobe from here.

Hope to share more info soon. Questions and comments welcomed.