AVGN

Big 2019 Catchup Post

No nice way to say it, but this site has been kajiggered for about a year now. I couldn’t post anything. Details in previous post. Anyway, I thought it would be a good idea to share all the stuff I posted offsite in the past 12 months. So here we go.

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Posted by Malinbo in Games Blog

AVGN Game Overhaul and Name Change

I’ve decided to shift priority to the AVGN fan game. It’s too far along to restart in ActionScript3 (or another game engine) without losing too much work. So I need to get it finished before Adobe pulls the plug on Flashplayer in 2020.

The Graphics

Though I originally started this project thinking I could nick assets from old games to save time, I’ve come to realise it doesn’t really look like an NES game when you ignore all palette restrictions and other such limitations. And so I’m changing things to resemble actual NES restrictions, but not to entirely emulate them. There won’t be any sprite flicker for instance. I want it to look a bit more authentic than, say, Shovel Knight.

Before

After

Click through for more.

Posted by Malinbo in Games Blog

AVGN:TitNES Camera Scrolling

This here post will be my first real devblag. Short for development web log. From time to time, I’ll be describing the development process for the games I’m making.

I read this article, which someone tweeted, can’t remember who. (By the way, follow me on twitter. I swear, eventually I’ll figure out what I’m supposed to do with it.) It’s a cool article, and if you’re into game development, specifically 2D sidescrollers, you should really check it out. It’s convinced me to redo the camera for AVGN:TitNES (which really needs a shorter initialism)

avgncamerastatic Click through for detailed description of the stuff I’m doing with this game.

Posted by Malinbo in Games Blog

AVGN: Trapped in the NES Closed Beta Begins

AVGN: Trapped in the NES
AVGN: Trapped in the NES is finally moving forward a bit. I’m starting a closed beta test over on Newgrounds. Unfortunately because of some bad experiences I’ve had with previous beta testers, it’s going to be a pretty exclusive beta. At least until I get it to a semi finished state.

Anyway, the game is a bit of a mash up of classic NES games, starring the Angry Video Game Nerd, and makes reference to some of his videos. It’s not as big a game as AKR2, so it shouldn’t take years to come out. If all goes well, I hope to have it done by the end of summer. If not released, at least in a state where I’m making changes to a essentially finished game based on player feedback.

If you want, you can read much of the same info over on NG. And if you want to follow the development of the game, and the beta specifically, a lot of information about that will be posted on my Newgrounds page. But I’ll still be sharing the major milestones here.

Posted by Malinbo in Games Blog

Officially Announcing Next Game

AVGNTitNES
Our next game will be an Angry Video Game nerd fan game titled: AVGN Trapped in the NES. It’s a mashup platformer in an 8-bit style. Something I started ages ago but abandoned to focus on AKR2 (and MegaTankMan, it was a long while ago)

I’m hoping to start a closed beta within a couple of weeks. And the soon after an open beta. With any luck the announcement will motivate me to get to the private beta going, and the private beta will get me to the public, then the public will get me to finish this thing. It will be my last game made in Flash 8. It’s all Adobe from here.

Hope to share more info soon. Questions and comments welcomed.

Posted by Malinbo in Games Blog