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A Koopa’s Revenge 2 version 2.0 has been Released

The long delayed update to A Koopa’s Revenge 2 is finally here:

Click here to Play

The update includes: improved player control, better balanced powerups with new abilities, new skins for the bosses, new medals, a bunch of bug fixes, lots of new graphics, and more.

It’s been exactly three years since the game came out. I made a lot of compromises to get the game finished back then, and this update seeks to bring the game closer to my initial vision. I didn’t get everything in that I wanted, but I think the game is mechanically where it needs to be (minus any new bugs) and I’m proud of it. There will be a 2.1 update to fix any bugs that need testing, make some more graphical changes, and add an in-game medals display. That probably won’t be out for a while though. I’m all koopa’d out and I need a break, unless I need to do a hotfix.

I want to thank all the v2.0 beta testers, and even the people who just said one thing and then buggered off. Every bit helps. Special thanks to¬†AmericaCaptitan, TelFy, and supersonic6411 for being such dedicated testers.¬†Sorry if I got short with anybody these last few days, it’s been kinda stressful.

Changelog coming soon.

AKR2 Minmalist Run and Version 1.2 Update

Whilst perusing the tubes I found this video of someone beating A Koopa’s Revenge 2 without collecting much of anything. It’s also a segmented speedrun, though I don’t think that was the intention.

In related news, I finally got into building the save backup system for AKR2’s 1.2 update. It’s been a big pain, but it should be worth it. In the next update you will be able to save your game as a series of 229 numbers. This will allow transferring of saves between different websites, as well as backing up saves. I should be able to release a beta for version 1.2 as soon as I finish a few more things for it. This will be a pretty big update, I’m considering renaming it the 2.0 update.

That’s all for now.