I’ve finally started working on version 1.11 of A Koopa’s Revenge 2. It’s mostly a glitch fix run. In fact, the update will be entirely unnoticeable to most players.
That said, I need help tracking down this one glitch. I think I’ve got it fixed, but with no reliable way to cause it, I can’t be sure. So I’m asking for any information that could help me trigger the glitch. If someone knows how to do it, that would be great.
(above picture fabricated) Click through for details
Last week a fan posted the first ever (to my knowledge) AKR fan art. As seen above. Known as koopasrevenge on Deviantart. Check the profile, http://koopasrevenge.deviantart.com/ if you’re so inclined.
I’d like to see more fan art. So if you’ve made some, or are going to, show it to me and I’ll post it if you’d like.
Click through to read about youtube, leave a comment, or post a link to your fan art.
If you were having trouble finding the Koopalings in AKR2, this is the video for you. As a follow up to our recent All Bosses video, we’re showing how to rescue all the Koopalings.
This will likely be followed up with more AKR2 videos. Such as All Secret Exits, and All Stage Warps. If there’s anything you want to see, leave a comment, or use out Contact Page to let me know.
I’ve decided to make one last round of revisions to AKR2. I found out you can get stuck behind the pipe in 1-5 with the new walljump physics, which isn’t exactly gamebreaking, but it’s a significant issue. So I’m going to need an update. Click through for more info.
Here’s the latest upload for Lambta.co Tuesday. It’s a video of all the Bosses in A Koopa’s Revenge 2. So, spoiler warning. Don’t watch if you don’t want the bosses spoiled. And try not to look at the thumb nail either.
I made this because whenever I type “A Koopa’s Revenge 2” into youtube’s searchbar, “A Koopa’s Revenge 2 All Bosses” comes up as the second autocomplete. I figure there’s an audience for this. I’m also considering doing some more videos for it. Possibly all exits, all stage warps, or all 3up moons. If you’d like to see any of those, let me know.
At long last the update for AKR2 has arrived. Featuring new wall jump mechanics, baby kicking abilities, and more. For more details on what was changed, you can check out this post.
As of today, MCSM Studios, our old name, is no more. I’ve finally redirected the domain, and updated all necessary accounts. If you want to see our old site, once mcsmstudios.com, it’s archived here. It feels good to have this transition over with. Look forward to more from Lambta.co in the future.
As for why we made the change, that’s fairly simple. I was in the process of designing a new more square shaped logo for MCSM Studios, and while showing it to a friend, I realised that our name and logo are not memorable or marketable. We’ve always had trouble with people remembering out name, and light bulb logos are somewhat common, so we had to come up with a punchier, more memorable, name and logo. Thus Lambta.co was born.
I’ve also moved the old webcomic to a new location, lambta.co/wanrm. Give it a look if you’re so inclined.
My apologies to those who lost their AKR1 save files in the process. You can always cheat to get your progress back.
The much awaited update to AKR2 is done. But due to some changes to the mechanics it’s going to need some comprehensive testing before I can give it a wide release. I can’t do it alone (at least not very quickly) so I’ll need help testing. The preview is here.
CLick through for details on the changes made.
Semi-bad news. There are going to be delays. Short version, I’ve spent most of my time in the past two weeks in bed with flu, and there have been other technical/financial issues. Which sucks because there’s a ton of stuff I wanted to have done or at least started by now. Enough with excuses, details to follow.
Click Through for Details on Youtubing and AKR2
A Koopa’s Revenge 2 has been out for a couple of weeks now, and I’ve received enough feedback to start working on some improvements. That is aside from the bug fixes and other small tweaks I’ve made up to this point in v1.05. But I’m still looking for more feedback, so leave a comment or send a message or whatever. Click through for more on A Koopa’s Revenge 2’s coming changes