Anyhoo, here’s a preview of the next cartoon. I had an idea for something a little more topical than usual, so this will be arriving before the video in our last “Next Lambta.co Tuesday” end video preview.
P.S. If you like Minions, you probably won’t love this cartoon.
To make the site more friendly to new users, I’ve added a couple of banners across the top of content posts detailing whether they’re old, and therefor not up to our current quality standards, or contain mature content, NSFW stuff, like the really bad stuff, not just a few swears or a little violence, it’s the internet, that stuff’s fine.
Test video for multiple characters played by the same actor. Had to do a lot of time remapping and such because I pretty much winged this one. It’s actually got a bit of structure though.
Sorry about two Mutton Scraps in a row. I picked one of the more entertaining ones this time. Still having scheduling issues because of summer. I’m trying to get some more solo content going to fill in the gaps.
Scribble Koopa is an A Koopa’s Revenge series spinoff title I developed in tandem with A Koopa’s Revenge 2 during the early days of AKR2’s development. It was my answer to Paper Mario and featured similar gameplay. The art was mouse drawn in a scribbled almost child-like lazy style.
I eventually canceled it to devote more time to AKR2 and other projects. I had set out to make my own Paper Mario like game, but once I had a basic engine, I didn’t have much more reason to keep going. I’m just not that into RPGs. Like the Alpha version of AKR2 it wasn’t far along enough to have it’s own music, so I used a few songs from AKR1’s soundtrack this time around. This is also the entirety of the game.
Moved the original Shy Guy Reveal Trailer from the old MCSM Studios facebook page to the new Lambta.co one. It’s a facebook exclusive, so if you want to give it a gander, check us out on facebook.
I’m probably going to remove the old MCSM Studios facebook page. It’s still getting like and such. And it’s pulling attention away from our new page. Which admittedly is just me reposting all the videos from youtube. I don’t know what I’m doing with the facebook page,but give us a like anyway?
AKR2 version 1.12 is out. It’s a bug fix release, so it’s not a huge deal. The one big fix is to the cut scenes that play on the main menu. They were replaying the same one over and over, instead of cycling through. I also managed to lower the filesize while maintaining audio quality. So if you’re hosting the game, head over to the Share Our Games Page to pick up the latest version.
And if I broke anything in the game, please let me know as soon as possible. Many small things were changed and dome large things may have been affected in the process.
I’ll now be starting on version 1.2, which is a more major update. There’ll be new animations and changes to some mechanics. I’m also taking suggestions, so if you have an idea of how to improve the game leave a comment to let me know. Keep in mind though, that I’m only going to be making reasonably sized changes for a game that’s essentially done. I most likely won’t be adding whole new levels or powerups.
EDIT: I forgot to mention. I changed Burgerstein’s sliders so you kick them on contact like Baby Marios. They can’t hurt you any more and you usually kick them into your own hands. Should make the fight more manageable.