Here’s a sneak peek of the long awaited update for A Koopa’s Revenge 2. This will be the last major update to AKR2. I mean it this time.
The update will include more balanced powerups, upgraded artwork, improved physics, new skins for the first five bosses, an import/export function for save files, and more. For a complete changelog, see this post on NG.
Speaking of Newgrounds, that’s where I’ll be conducting the beta testing. Anyone with a Newgrounds account can play the beta version, though there will be an annoying BETA plastered across the screen. Sorry about that. I just don’t want anybody scooping me on the videos. Anyway, I’m requiring an NG account to play because I figure letting literally anyone play it would be the same as releasing it outright. Just a little barrier to entry.
Whilst perusing the tubes I found this video of someone beating A Koopa’s Revenge 2 without collecting much of anything. It’s also a segmented speedrun, though I don’t think that was the intention.
In related news, I finally got into building the save backup system for AKR2’s 1.2 update. It’s been a big pain, but it should be worth it. In the next update you will be able to save your game as a series of 229 numbers. This will allow transferring of saves between different websites, as well as backing up saves. I should be able to release a beta for version 1.2 as soon as I finish a few more things for it. This will be a pretty big update, I’m considering renaming it the 2.0 update.
The Lambtaco Games Youtube channel has reached it’s first significant milestone: 10 000 subscribers. While it doesn’t exactly put us in the major leagues, it’s a big step up from a few years ago when we had only a few hundred viewers. I made a video to celebrate, and I feel it shares my sentiments better than this write up can. It also shows off the remaining secrets I hadn’t revealed yet.
So, thanks for subscribing if you did. Maybe check out our other channel, Lambtaco Comedy. It’s pretty different, and more R-rated, but it’s approaching 5000 subscribers so we must be doing something right. Lastly, there should be more uploads forthcoming, on both channels. No promises, but I’ve got some ideas.
Welcome to the second in a series of blogs wherein I discuss ideas for A Koopa’s Revenge 3. Last time we discussed a system of combining powerups. Today I’m presenting an alternate idea for powerups.
Unlike AKR2 which used player-character skins, in AKR3 each playable character will have slightly different physics and abilities, making them distinct from one another. For instance, Shy Guy will have low traction and higher jumps, like Luigi. I’m going to extend these differences to how each powerup affects each character.
As some of you may have heard, Adobe recently announced it’s plans to end support for the Flash player in 2020. Basically, all browser-based swf files (Flash games) won’t work any more some time that year. It sucks, and it’s been a long time coming.
First, I want to say that I will keep all the games as downloadable swf files here on site. So you will still be able to play the games after official swf support ends. There are and will always be stand alone swf players for most OSs. Lambtaco games aren’t going anywhere. There just might be a bit more work involved in getting them running.
Second up is future games. Any games I start from now on will be made using the latest Adobe Creative Cloud software, and can be made into their own programs for various platforms. Browser based versions may also be on the table. Unfortunately, older games (which includes everything I’ve published to date) cannot be converted as they were written using ActionScript2. This includes games I have already started. Namely, A Koopa’s Revenge 1 remake, AKR2’s 1.2 update, and AVGN: Trapped in the NES. My options moving forward are to scrap them, finish them as soon as possible, or restart them in more portable forms. I haven’t made a final decision yet, but I’m leaning toward finishing them ASAP for all three, possibly restarting the AKR1 remake.
That’s about all I’ve got to say about it for now. Next post should be the second AKR3 Idea Blog.
Welcome to a new series wherein I discuss and detail ideas for the upcoming A Koopa’s Revenge 3. First I’ll be talking about an idea I’m probably not going to use but I think is interesting anyway: combining of powerups.
The idea is pretty simple, at least as an idea. You take powerup A and combine it with powerup B to create powerup AB a la Kirby 64. powerup AB would combine the aspects of both powerups into one super powerup.
A while ago someone mentioned to me that they don’t get into the comedy side of what we do here at Lambtaco because English isn’t their first language and they consequently find the videos difficult to follow. Since then I’ve been meaning to subtitle all of our comedy videos. In English because it’s often easier to read a foreign language than to hear it. Finally I’ve gotten it started.
So far I’ve done up all of our HD era videos, those branded as Lambtaco when they initially released, with the exception of Sombrero and Maloney because it’s 8 minutes of talking. I plan to get to the rest in due time, as well as sub the one Gaming video that has speech.
P.S. Sorry for lack of posts. Haven’t had anything substantial to report lately.
The Lambtaco Games Youtube channel has reached the milestone of 7500 subscribers! To celebrate I made a video revealing the location of the infinite up in A Koopa’s Revenge 2. I meant to have this one up for 5000 subs, but I was sort of offline at the time.