A Koopa’s Revenge 2 Final Tweaks, input requested

I’ve decided to make one last round of revisions to AKR2. I found out you can get stuck behind the pipe in 1-5 with the new walljump physics, which isn’t exactly gamebreaking, but it’s a significant issue. So I’m going to need an update.

I’ll take this opportunity to make many other small changes, like moving a few blocks around here and there. But I need some help. If there were any parts in the game you found uncommonly difficult, or it was unclear how to progress, let me know so I can fix them, please. Also, typos and grammatical errors.

You can contact me by commenting on this post, or using our Contact Page.

Thanks in advance.