Finally it’s Shy Guy’s time to shine. Displaying most all the powerups for Shy Guy in a Koopa’s Revenge 2. See the rest in Koopa’s video in Koopa’s video.
I’ve had a few requests for powerups videos for the other playable characters, so here’s Goomba’s powerup video. I didn’t include the secret permanent powerups, or the starman, because they don’t really have the same aesthetic changes as the standard powerups. See them in Koopa’s video.
Shy Guy’s video comes out next Lambta.co Tuesday!
I’ve been on vacation for a week, and I’ll be out for a week more. So if anyone was wondering why I’ve been slow to respond to comments and reviews, that’s why. I try to answer them every day or two, but it’s not really doable at the moment. Thanks for your patience.
Minions Must Die is currently gracing the front page of Newgrounds. This means a bunch more exposure. As a non famous animator, my stuff always does better on NG than the youtubes. Front Page really hammers that point home. Though the cartoon is doing okay on Youtube as well. Mostly due to it being embedded on this site.
Also, this happened!
To make the site more friendly to new users, I’ve added a couple of banners across the top of content posts detailing whether they’re old, and therefor not up to our current quality standards, or contain mature content, NSFW stuff, like the really bad stuff, not just a few swears or a little violence, it’s the internet, that stuff’s fine.
Scribble Koopa is an A Koopa’s Revenge series spinoff title I developed in tandem with A Koopa’s Revenge 2 during the early days of AKR2’s development. It was my answer to Paper Mario and featured similar gameplay. The art was mouse drawn in a scribbled almost child-like lazy style.
I eventually canceled it to devote more time to AKR2 and other projects. I had set out to make my own Paper Mario like game, but once I had a basic engine, I didn’t have much more reason to keep going. I’m just not that into RPGs. Like the Alpha version of AKR2 it wasn’t far along enough to have it’s own music, so I used a few songs from AKR1’s soundtrack this time around. This is also the entirety of the game.
A Koopa’s Revenge 2 has reached one million plays across the web. We shall all celebrate with cake and icecream. Delicious imaginary cake and icecream.
Lambta.co Games has reached one million video views on youtube! So to celebrate I’m doing another secret permanent powerup reveal. This time it’s the Space Jump with all it’s Metroidy goodness.
I’m probably going to remove the old MCSM Studios facebook page. It’s still getting like and such. And it’s pulling attention away from our new page. Which admittedly is just me reposting all the videos from youtube. I don’t know what I’m doing with the facebook page,but give us a like anyway?
AKR2 version 1.12 is out. It’s a bug fix release, so it’s not a huge deal. The one big fix is to the cut scenes that play on the main menu. They were replaying the same one over and over, instead of cycling through. I also managed to lower the filesize while maintaining audio quality. So if you’re hosting the game, head over to the Share Our Games Page to pick up the latest version.
And if I broke anything in the game, please let me know as soon as possible. Many small things were changed and dome large things may have been affected in the process.
I’ll now be starting on version 1.2, which is a more major update. There’ll be new animations and changes to some mechanics. I’m also taking suggestions, so if you have an idea of how to improve the game leave a comment to let me know. Keep in mind though, that I’m only going to be making reasonably sized changes for a game that’s essentially done. I most likely won’t be adding whole new levels or powerups.
EDIT: I forgot to mention. I changed Burgerstein’s sliders so you kick them on contact like Baby Marios. They can’t hurt you any more and you usually kick them into your own hands. Should make the fight more manageable.