Lambta.co Games has reached 2000 subscribers! In celebration, I present the first location of the Screw Attack in AKR2.
The first look at my “new” game, A Koopa’s Revenge Anniversary Edition. It’s an updated version of A Koopa’s Revenge (2006) that I hope to release on the original game’s tenth anniversary.
This is a Metroid style game I was working on a few years ago. I’ve been looking into Axiom Verge lately, and it got me interested in this game again. I’ll probably have a playable version soon.
I stopped working on this build because it was too clunky, and I made a few other poor decisions in the design. It was quite simply a lack of planning. But I had some cool ideas for it, even if it was a little too close to Metroid. I do plan to make this game some day, just not any time soon.
I just tossed some suitable music from my favourites on NG into the video. I imagine when I finally make the game for real it will have an original and more cohesive soundtrack.
I’ll have a longer an more detailed write up with the playable demo.
Finally it’s Shy Guy’s time to shine. Displaying most all the powerups for Shy Guy in a Koopa’s Revenge 2. See the rest in Koopa’s video in Koopa’s video.
I’ve had a few requests for powerups videos for the other playable characters, so here’s Goomba’s powerup video. I didn’t include the secret permanent powerups, or the starman, because they don’t really have the same aesthetic changes as the standard powerups. See them in Koopa’s video.
Shy Guy’s video comes out next Lambta.co Tuesday!
Scribble Koopa is an A Koopa’s Revenge series spinoff title I developed in tandem with A Koopa’s Revenge 2 during the early days of AKR2’s development. It was my answer to Paper Mario and featured similar gameplay. The art was mouse drawn in a scribbled almost child-like lazy style.
I eventually canceled it to devote more time to AKR2 and other projects. I had set out to make my own Paper Mario like game, but once I had a basic engine, I didn’t have much more reason to keep going. I’m just not that into RPGs. Like the Alpha version of AKR2 it wasn’t far along enough to have it’s own music, so I used a few songs from AKR1’s soundtrack this time around. This is also the entirety of the game.
Lambta.co Games has reached one million video views on youtube! So to celebrate I’m doing another secret permanent powerup reveal. This time it’s the Space Jump with all it’s Metroidy goodness.
My longest video yet at seventeen minutes. It shows off the little shortcut warps in every level that get you to the end as fast as possible. Might be useful for speedrunning or just getting through a level that’s giving you trouble. There are a few spoilers beyond what the video title implies, but it’s impossible to miss them when using the shortcuts.
This is also the first video I made using Bandicam. It looks a bit jpeggy at times, but it’s mostly in the background and it’s not noticeable if you’re not looking for it. I’ll be playing with the settings. I did experience a bit of control lag though. I didn’t get that with my old methods. It’s not so bad after a while, but you may notice me slipping around a bit in the video. The sound captures 4 frames (30fps) lout of sync, but that’s easily fixed because it’s a consistent delay. I’m probably going to stick with this setup because it doesn’t require the videos be processed like my old setup.
I am proud to announce Lambta.co’s gaming youtube channel has reached 1000 subscribers! So here’s a bonus video revealing the second location of the coveted Rush Coil.
A little sick of making AKR2 videos, so here’s something different for a change. Tank Man, a Mega Man style game I made back in 2010 featuring Newgrounds mascot Tankmen, specifically the Tankmen captain. Though Mega Man is playable too. Play it here.