I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.
I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.
Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.
I didn’t include the permanent powerups or the starman because they haven’t changed at all.
Here’s a sneak peek of the long awaited update for A Koopa’s Revenge 2. This will be the last major update to AKR2. I mean it this time.
The update will include more balanced powerups, upgraded artwork, improved physics, new skins for the first five bosses, an import/export function for save files, and more. For a complete changelog, see this post on NG.
Speaking of Newgrounds, that’s where I’ll be conducting the beta testing. Anyone with a Newgrounds account can play the beta version, though there will be an annoying BETA plastered across the screen. Sorry about that. I just don’t want anybody scooping me on the videos. Anyway, I’m requiring an NG account to play because I figure letting literally anyone play it would be the same as releasing it outright. Just a little barrier to entry.
This is a Metroid style game I was working on a few years ago. I’ve been looking into Axiom Verge lately, and it got me interested in this game again. I’ll probably have a playable version soon.
I stopped working on this build because it was too clunky, and I made a few other poor decisions in the design. It was quite simply a lack of planning. But I had some cool ideas for it, even if it was a little too close to Metroid. I do plan to make this game some day, just not any time soon.
I just tossed some suitable music from my favourites on NG into the video. I imagine when I finally make the game for real it will have an original and more cohesive soundtrack.
I’ll have a longer an more detailed write up with the playable demo.
I’ve had a few requests for powerups videos for the other playable characters, so here’s Goomba’s powerup video. I didn’t include the secret permanent powerups, or the starman, because they don’t really have the same aesthetic changes as the standard powerups. See them in Koopa’s video.
Scribble Koopa is an A Koopa’s Revenge series spinoff title I developed in tandem with A Koopa’s Revenge 2 during the early days of AKR2’s development. It was my answer to Paper Mario and featured similar gameplay. The art was mouse drawn in a scribbled almost child-like lazy style.
I eventually canceled it to devote more time to AKR2 and other projects. I had set out to make my own Paper Mario like game, but once I had a basic engine, I didn’t have much more reason to keep going. I’m just not that into RPGs. Like the Alpha version of AKR2 it wasn’t far along enough to have it’s own music, so I used a few songs from AKR1’s soundtrack this time around. This is also the entirety of the game.