Game News

Words pertaining to electronical amusementations.

A Koopa’s Revenge v1.12

akr2v112

AKR2 version 1.12 is out. It’s a bug fix release, so it’s not a huge deal. The one big fix is to the cut scenes that play on the main menu. They were replaying the same one over and over, instead of cycling through. I also managed to lower the filesize while maintaining audio quality. So if you’re hosting the game, head over to the Share Our Games Page to pick up the latest version.

And if I broke anything in the game, please let me know as soon as possible. Many small things were changed and dome large things may have been affected in the process.

I’ll now be starting on version 1.2, which is a more major update. There’ll be new animations and changes to some mechanics. I’m also taking suggestions, so if you have an idea of how to improve the game leave a comment to let me know. Keep in mind though, that I’m only going to be making reasonably sized changes for a game that’s essentially done. I most likely won’t be adding whole new levels or powerups.

EDIT: I forgot to mention. I changed Burgerstein’s sliders so you kick them on contact like Baby Marios. They can’t hurt you any more and you usually kick them into your own hands. Should make the fight more manageable.

AKR2 Video Delay

Sorry to say this month’s AKR2 video may be delayed. I might be able to get it out on what is technically Tuesday, but it won’t be ready at noon like I prefer.

Long story short, wordpress was giving me the white screen of death, and I spent hours I should have been working on the video trying to fix it only to have it spontaneously fix itself.

My apologies.

AKR2 Breakthrough, Versions 1.12 and 1.2 to Come

akr2exportfixscreengrab

I finally got AKR2 to export properly on my new computer! Previously I had to do all work for the game on my old desktop setup from 2007, as the game wouldn’t export with the music on my new expensive 2014 laptop. This is a big breakthrough, and I’ll be able to work on the game without it being a huge hassle now.

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AVGN: Trapped in the NES Closed Beta Begins

AVGN: Trapped in the NES
AVGN: Trapped in the NES is finally moving forward a bit. I’m starting a closed beta test over on Newgrounds. Unfortunately because of some bad experiences I’ve had with previous beta testers, it’s going to be a pretty exclusive beta. At least until I get it to a semi finished state.

Anyway, the game is a bit of a mash up of classic NES games, starring the Angry Video Game Nerd, and makes reference to some of his videos. It’s not as big a game as AKR2, so it shouldn’t take years to come out. If all goes well, I hope to have it done by the end of summer. If not released, at least in a state where I’m making changes to a essentially finished game based on player feedback.

If you want, you can read much of the same info over on NG. And if you want to follow the development of the game, and the beta specifically, a lot of information about that will be posted on my Newgrounds page. But I’ll still be sharing the major milestones here.

New Youtube Channel Icons

Lambta.co Games Youtube       Lambta.co Comedy Youtube

I finally made up some channel icons for our Youtube channels. They’re no longer a palette swap of our main logo with a tiny icon in the corner, making them much easier to tell apart if you’re colour blind.

The icons feature our mascot, who remains unnamed, in situations representing their respective channels. They maintain the colour coding, and the lamb and taco motif. I kept the exact same head to further illustrate the link. Hopefully no one will be confused by the change.

And if you like what we do here, why not subscribe to one or both of our channels? Lambta.co Comedy features our sketches and cartoons, as well as some bonus videos. And Lambta.co Games showcases gameplay videos and guides for our games, mostly A Koopa’s Revenge 2.