I finally got AKR2 to export properly on my new computer! Previously I had to do all work for the game on my old desktop setup from 2007, as the game wouldn’t export with the music on my new expensive 2014 laptop. This is a big breakthrough, and I’ll be able to work on the game without it being a huge hassle now.
AVGN: Trapped in the NES is finally moving forward a bit. I’m starting a closed beta test over on Newgrounds. Unfortunately because of some bad experiences I’ve had with previous beta testers, it’s going to be a pretty exclusive beta. At least until I get it to a semi finished state.
Anyway, the game is a bit of a mash up of classic NES games, starring the Angry Video Game Nerd, and makes reference to some of his videos. It’s not as big a game as AKR2, so it shouldn’t take years to come out. If all goes well, I hope to have it done by the end of summer. If not released, at least in a state where I’m making changes to a essentially finished game based on player feedback.
If you want, you can read much of the same info over on NG. And if you want to follow the development of the game, and the beta specifically, a lot of information about that will be posted on my Newgrounds page. But I’ll still be sharing the major milestones here.
I finally made up some channel icons for our Youtube channels. They’re no longer a palette swap of our main logo with a tiny icon in the corner, making them much easier to tell apart if you’re colour blind.
The icons feature our mascot, who remains unnamed, in situations representing their respective channels. They maintain the colour coding, and the lamb and taco motif. I kept the exact same head to further illustrate the link. Hopefully no one will be confused by the change.
And if you like what we do here, why not subscribe to one or both of our channels? Lambta.co Comedy features our sketches and cartoons, as well as some bonus videos. And Lambta.co Games showcases gameplay videos and guides for our games, mostly A Koopa’s Revenge 2.
My next A Koopa’s Revenge 2 video is going to reveal the little warps that take you to the end of the level. In case you weren’t aware, in each level of AKR2, there is a warp, via pipe or otherwise, that will take the player through a short area that leads to the very end of the level. The trouble is I’m not sure what the best words are to describe it succinctly and cleary.
I’ve separated the other people’s AKR2 videos playlists on youtube into two distinct lists, videos with commentary and videos without. Because I feel like they have somewhat different appeals. If you want to see some people playing the game. Check e’m out.
Our next game will be an Angry Video Game nerd fan game titled: AVGN Trapped in the NES. It’s a mashup platformer in an 8-bit style. Something I started ages ago but abandoned to focus on AKR2 (and MegaTankMan, it was a long while ago)
I’m hoping to start a closed beta within a couple of weeks. And the soon after an open beta. With any luck the announcement will motivate me to get to the private beta going, and the private beta will get me to the public, then the public will get me to finish this thing. It will be my last game made in Flash 8. It’s all Adobe from here.
Hope to share more info soon. Questions and comments welcomed.