The Lambtaco Games Youtube channel has reached the milestone of 7500 subscribers! To celebrate I made a video revealing the location of the infinite up in A Koopa’s Revenge 2. I meant to have this one up for 5000 subs, but I was sort of offline at the time.
Apologies for not posting for the past year. I died, and it took my friends a long time to round up all the dragon balls to bring me back.
I’ve received requests for a playlist of A Koopa’s Revenge 2’s music. But I haven’t because I won’t upload other people’s content to youtube, and even if all the music is on there uploaded by the original authors finding it all would be a huge task. But it turns out Newgrounds does playlists now, so here it is:
I’ll probably add an icon later. Somebody remind me.
P.S. Sorry for the lack of activity lately. I got a little burned out.
Lambta.co Games has reached 2000 subscribers! In celebration, I present the first location of the Screw Attack in AKR2.
The first look at my “new” game, A Koopa’s Revenge Anniversary Edition. It’s an updated version of A Koopa’s Revenge (2006) that I hope to release on the original game’s tenth anniversary.
After numerous requests for a playable version, I’ve finally gotten around to releasing the playable Scribble Koopa. Mostly I just didn’t want to do the write up.
I’ve been on vacation for a week, and I’ll be out for a week more. So if anyone was wondering why I’ve been slow to respond to comments and reviews, that’s why. I try to answer them every day or two, but it’s not really doable at the moment. Thanks for your patience.
A Koopa’s Revenge 2 has reached one million plays across the web. We shall all celebrate with cake and icecream. Delicious imaginary cake and icecream.
Lambta.co Games has reached one million video views on youtube! So to celebrate I’m doing another secret permanent powerup reveal. This time it’s the Space Jump with all it’s Metroidy goodness.
AKR2 version 1.12 is out. It’s a bug fix release, so it’s not a huge deal. The one big fix is to the cut scenes that play on the main menu. They were replaying the same one over and over, instead of cycling through. I also managed to lower the filesize while maintaining audio quality. So if you’re hosting the game, head over to the Share Our Games Page to pick up the latest version.
And if I broke anything in the game, please let me know as soon as possible. Many small things were changed and dome large things may have been affected in the process.
I’ll now be starting on version 1.2, which is a more major update. There’ll be new animations and changes to some mechanics. I’m also taking suggestions, so if you have an idea of how to improve the game leave a comment to let me know. Keep in mind though, that I’m only going to be making reasonably sized changes for a game that’s essentially done. I most likely won’t be adding whole new levels or powerups.
EDIT: I forgot to mention. I changed Burgerstein’s sliders so you kick them on contact like Baby Marios. They can’t hurt you any more and you usually kick them into your own hands. Should make the fight more manageable.