Welcome to a new series wherein I discuss and detail ideas for the upcoming A Koopa’s Revenge 3. First I’ll be talking about an idea I’m probably not going to use but I think is interesting anyway: combining of powerups.
The idea is pretty simple, at least as an idea. You take powerup A and combine it with powerup B to create powerup AB a la Kirby 64. powerup AB would combine the aspects of both powerups into one super powerup.
I finally got AKR2 to export properly on my new computer! Previously I had to do all work for the game on my old desktop setup from 2007, as the game wouldn’t export with the music on my new expensive 2014 laptop. This is a big breakthrough, and I’ll be able to work on the game without it being a huge hassle now.
This here post will be my first real devblag. Short for development web log. From time to time, I’ll be describing the development process for the games I’m making.
I read this article, which someone tweeted, can’t remember who. (By the way, follow me on twitter. I swear, eventually I’ll figure out what I’m supposed to do with it.) It’s a cool article, and if you’re into game development, specifically 2D sidescrollers, you should really check it out. It’s convinced me to redo the camera for AVGN:TitNES (which really needs a shorter initialism)
Thought I’d do something a little different for a change. Just to be clear this is NOT AKR3, it is an early alpha build of AKR2. The build is over 5 years old at this point. And what you see here is pretty much all there is to it.
The much awaited update to AKR2 is done. But due to some changes to the mechanics it’s going to need some comprehensive testing before I can give it a wide release. I can’t do it alone (at least not very quickly) so I’ll need help testing. The preview is here.
A Koopa’s Revenge 2 has been out for a couple of weeks now, and I’ve received enough feedback to start working on some improvements. That is aside from the bug fixes and other small tweaks I’ve made up to this point in v1.05. But I’m still looking for more feedback, so leave a comment or send a message or whatever. Click through for more on A Koopa’s Revenge 2’s coming changes
I’ve finally gotten around to uploading the shared version of AKR2, not that people haven’t been spreading it around anyway. You can find the downloadable version on the Host Our Games Page. Where you can also find sharable versions of our other games, like AKR1. So go ahead if run one of those websites that just hosts a ton o’ Flash games, add A Koopa’s Revenge 2 to your collection.
This is also version 1.04. I’ve been needing to fix little things about the game that have been pointed out since the Newgrounds release. (That’ll teach me to skip a public beta on a game of this scale.) Hopefully all the major bugs and mistakes are fixed, and this should be the last release until v1.1 sometime next month. Click through for details on A Koopa’s Revenge 2 v1.1