Lambtaco Games

Games played using Adobe Flash. If you don’t know what that is, get more internets. For a list of just the games see GAMES, above.

Lambtaco Games Livestream Extravaganza

I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.

I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.

Hope y’all can make it.

A Koopa’s Revenge 2 v2.0 Powerups Showcase Video


Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.

I didn’t include the permanent powerups or the starman because they haven’t changed at all.

Happy Lambtaco Tuesday!

A Koopa’s Revenge 2 version 2.0 has been Released

The long delayed update to A Koopa’s Revenge 2 is finally here:

Click here to Play

The update includes: improved player control, better balanced powerups with new abilities, new skins for the bosses, new medals, a bunch of bug fixes, lots of new graphics, and more.

It’s been exactly three years since the game came out. I made a lot of compromises to get the game finished back then, and this update seeks to bring the game closer to my initial vision. I didn’t get everything in that I wanted, but I think the game is mechanically where it needs to be (minus any new bugs) and I’m proud of it. There will be a 2.1 update to fix any bugs that need testing, make some more graphical changes, and add an in-game medals display. That probably won’t be out for a while though. I’m all koopa’d out and I need a break, unless I need to do a hotfix.

I want to thank all the v2.0 beta testers, and even the people who just said one thing and then buggered off. Every bit helps. Special thanks to¬†AmericaCaptitan, TelFy, and supersonic6411 for being such dedicated testers.¬†Sorry if I got short with anybody these last few days, it’s been kinda stressful.

Changelog coming soon.

A Koopa’s Revenge Anniversary Edition becomes A Koopa’s Revenge Gold

A Koopa's Revenge Gold

I’ve been toying with the idea for a while now, and I’m making it official. The game project previously known as A Koopa’s Revenge Anniversary Edition will now be called A Koopa’s Revenge Gold.

I missed the ten year anniversary, so I decided a name change was in order. Anniversary edition is a bit of a mouthful anyway. I want it big and sparkly and GOLD.

The logo is temporary. I’ll have a fancier, more refined logo when the game is done.

Celebratory Livestream Announcement

To celebrate Lambtaco Games reaching 10 000 subcribers and the release of A Koopa’s Revenge 2 version 2.0, I will be holding a livestream over on the youtubes.

The stream will begin at noon PST, or 19:00 UTC, on Saturday September 23rd, 2017.

During the stream I will be playing the new version of A Koopa’s Revenge 2, and answering questions both from the chat and pre-asked by fans who couldn’t make it to the stream.

The stream will be released as a regular video some time afterward so anyone can watch it.

That’s all for now, hope to see you on the stream.

A Koopa’s Revenge Version 2.0 Teaser and Open Beta

Here’s a sneak peek of the long awaited update for A Koopa’s Revenge 2. This will be the last major update to AKR2. I mean it this time.

The update will include more balanced powerups, upgraded artwork, improved physics, new skins for the first five bosses, an import/export function for save files, and more. For a complete changelog, see this post on NG.

Speaking of Newgrounds, that’s where I’ll be conducting the beta testing. Anyone with a Newgrounds account can play the beta version, though there will be an annoying BETA plastered across the screen. Sorry about that. I just don’t want anybody scooping me on the videos. Anyway, I’m requiring an NG account to play because I figure letting literally anyone play it would be the same as releasing it outright. Just a little barrier to entry.

Link to the Beta (Newgrounds account required)

More Info on Beta Testing