Lambtaco Games

Games played using Adobe Flash. If you don’t know what that is, get more internets. For a list of just the games see GAMES, above.

AKR3 Idea Blog #4: Multiple Endings

Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.

The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.

This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.

And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.

  1. It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
  2. It’s a lot more work. Simply said.
  3. I want to do a different story. One that’s less derivative.

I won’t reveal too much about the new story, but I really like this angle. I call it:

A Koopa’s Revenge 3: Mutiny

And that’s all for now. Maybe check out the AKR3:FAQ I started.

A Koopa’s Revenge 3 FAQ (Future Game) AKR3

A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.

With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.

For the record last updated: January 24, 2018.
Click through for the full FAQ.

AKR3 Idea Blog #3: Lakitu Shop

Welcome to the third installment in the A Koopa’s Revenge 3 Idea Blog. The series where I describe ideas I have that could potentially be a part of the upcoming A Koopa’s Revenge 3. Last time we discussed how characters are affected differently by the same powerups. This week it’s somewhat related, the Lakitu Shop.

Coins aren’t just for extra lives (and flower faces) anymore. You can spend your collected coins at the friendly roving Lakitu Shop.

Lakitu bee, lakitu bop! Welcome to Lakitu Shop! Click through for more info on the Lakitu Shop.

Lambtaco Games Livestream Extravaganza

I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.

I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.

Hope y’all can make it.

A Koopa’s Revenge 2 v2.0 Powerups Showcase Video


Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.

I didn’t include the permanent powerups or the starman because they haven’t changed at all.

Happy Lambtaco Tuesday!