AKR3 Idea Blog #4: Multiple Endings

Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.

The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.

This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.

And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.

  1. It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
  2. It’s a lot more work. Simply said.
  3. I want to do a different story. One that’s less derivative.

I won’t reveal too much about the new story, but I really like this angle. I call it:

A Koopa’s Revenge 3: Mutiny

And that’s all for now. Maybe check out the AKR3:FAQ I started.