Basically, the biweekly upload schedule hasn’t achieved the results we’d hoped for. It’s applied the wrong kind of pressure. The hope was it would pressure us to produce content more frequently, but it’s mostly just resulted in burning through all our filler and producing videos before they’ve be properly refined. Filler should be reserved for dry spells, not the majority of content.
I’m still going to try to upload as frequently as possible, at least once per month, and still on Tuesdays. Political Sodomy 3 should hopefully still be ready in two weeks, and Lambta.co Games’ schedule will be unaffected. We’ll probably upload almost as many videos, they’ll just come out on a more irregular schedule. When they’re ready, essentially.
Sorry if this sucks for you guys. It’s a quality over quantity thing, not a laziness thing, I swear.
With the Canadian federal election coming up next month, I figured it was the perfect time to upload a high def version of Political Sodomy 2. Embed for good measure.
I’ll also take the opportunity to announce that Political Sodomy 3 will be coming out in four weeks. Just in time for the election on October 19th. I know not many people care, but Chris and I really like making these.
And while we’re at it, if you for some reason want to see Political Sodomy 1, you can do that by clicking here.
This is a Metroid style game I was working on a few years ago. I’ve been looking into Axiom Verge lately, and it got me interested in this game again. I’ll probably have a playable version soon.
I stopped working on this build because it was too clunky, and I made a few other poor decisions in the design. It was quite simply a lack of planning. But I had some cool ideas for it, even if it was a little too close to Metroid. I do plan to make this game some day, just not any time soon.
I just tossed some suitable music from my favourites on NG into the video. I imagine when I finally make the game for real it will have an original and more cohesive soundtrack.
I’ll have a longer an more detailed write up with the playable demo.
Benraged is another short bit that was supposed to be attached to a longer video we never ended up producing. It was a contest where we tried to eat all the ingredients to make a pie, but without combining them. It was gross.
Apologies for the 4:3 standard definition. This is pretty old footage from when HD cameras cost thousands of dollars and I was still resisting the 16:9 format.
Better late than never.
Donkey Kong battles Bowser, the King of Koopas, in a non Smash Bros setting.
This was originally my part for a collab on Newgrounds that was never finished. The coordinator dropped out and left me in charge, but I wasn’t any better at getting people to finish their stuff, so it never came out. The theme was Heroes of Nintendo, and it was the late two thousands.
Resurrecting it, I made also the sound effects myself and added music that’s much more epic than said sound effects. I’m not sure if it works or not.
I’ve had a few requests for powerups videos for the other playable characters, so here’s Goomba’s powerup video. I didn’t include the secret permanent powerups, or the starman, because they don’t really have the same aesthetic changes as the standard powerups. See them in Koopa’s video.
I’ve been on vacation for a week, and I’ll be out for a week more. So if anyone was wondering why I’ve been slow to respond to comments and reviews, that’s why. I try to answer them every day or two, but it’s not really doable at the moment. Thanks for your patience.