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Last time on AKR3 Idea Blog we covered the Lakitu Shop. This week we’re doing a scrapped idea for multiple endings.
The idea is pretty simple. Based on some undisclosed factors the ending cutscene or possibly even the final boss would be different. Because the game will have multiple worlds you can play in any order like Super Mario Land 2, I was thinking the factor would be which world you completed last. That is, second to last, before the final world/level unlocked by beating all the others.
This is related to a story I’m no longer going to use. The scrapped story involved the Koopalings being mind controlled by an unknown entity, while Bowser is mysteriously missing once again. So the different endings would reveal who was responsible for that. Possibilities included Mario, Luigi, Sanic, and even Bowser himself.
And that would be kind of cool. But also potentially confusing. Which isn’t necessarily a bad thing. Confusion can be part of the fun. But there are other reasons why I won’t be using it.
It would be very difficult to make all the endings equal. With seven or so endings, some are sure to be duds.
It’s a lot more work. Simply said.
I want to do a different story. One that’s less derivative.
I won’t reveal too much about the new story, but I really like this angle. I call it:
A Koopa’s Revenge 3: Mutiny
And that’s all for now. Maybe check out the AKR3:FAQ I started.
Recently our other youtube channel, Lambtaco Comedy, reached the landmark 5000 subscriber point. A goal I was long awaiting, but ended up missing. Thanks to everyone who subscribed. Sorry there is no milestone video. But I plan to get back at it and upload some videos soon.
The reason for my recent absence can be summed up with two words: Nintendo Switch
I’ve been in a bit of a game coma the past two weeks, but now that I’ve beaten Mario ad Zelda, I should be able to get back to business. I’ll catch up on answering comments/emails over the next few days, and I’ll be more active on Discord. And if you want to know my thoughts on those games, the Lambtaco Discord server is the place to ask.
The next comedy video should be the Emoji Movie parody. I meant for it to come out around the same time the actual movie came out on video, but the movie surprised me and came out around Hallowe’en instead of Christmas. Probably should have looked that up at some point. Anyway, it’s half done so I should have it done pretty quickly.
A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.
With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.
Welcome to the third installment in the A Koopa’s Revenge 3 Idea Blog. The series where I describe ideas I have that could potentially be a part of the upcoming A Koopa’s Revenge 3. Last time we discussed how characters are affected differently by the same powerups. This week it’s somewhat related, the Lakitu Shop.
Coins aren’t just for extra lives (and flower faces) anymore. You can spend your collected coins at the friendly roving Lakitu Shop.
Here’s a little game I whipped up to help me learn AS3. It’s not done yet, but it’s far in enough to show it off. Like half done or so. Most of the coding is done but there’s still design work and assets to be created.
I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.
I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.