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I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.
I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.
Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.
I didn’t include the permanent powerups or the starman because they haven’t changed at all.
The update includes: improved player control, better balanced powerups with new abilities, new skins for the bosses, new medals, a bunch of bug fixes, lots of new graphics, and more.
It’s been exactly three years since the game came out. I made a lot of compromises to get the game finished back then, and this update seeks to bring the game closer to my initial vision. I didn’t get everything in that I wanted, but I think the game is mechanically where it needs to be (minus any new bugs) and I’m proud of it. There will be a 2.1 update to fix any bugs that need testing, make some more graphical changes, and add an in-game medals display. That probably won’t be out for a while though. I’m all koopa’d out and I need a break, unless I need to do a hotfix.
I want to thank all the v2.0 beta testers, and even the people who just said one thing and then buggered off. Every bit helps. Special thanks to AmericaCaptitan, TelFy, and supersonic6411 for being such dedicated testers. Sorry if I got short with anybody these last few days, it’s been kinda stressful.
Here’s a sneak peek of the long awaited update for A Koopa’s Revenge 2. This will be the last major update to AKR2. I mean it this time.
The update will include more balanced powerups, upgraded artwork, improved physics, new skins for the first five bosses, an import/export function for save files, and more. For a complete changelog, see this post on NG.
Speaking of Newgrounds, that’s where I’ll be conducting the beta testing. Anyone with a Newgrounds account can play the beta version, though there will be an annoying BETA plastered across the screen. Sorry about that. I just don’t want anybody scooping me on the videos. Anyway, I’m requiring an NG account to play because I figure letting literally anyone play it would be the same as releasing it outright. Just a little barrier to entry.
Whilst perusing the tubes I found this video of someone beating A Koopa’s Revenge 2 without collecting much of anything. It’s also a segmented speedrun, though I don’t think that was the intention.
In related news, I finally got into building the save backup system for AKR2’s 1.2 update. It’s been a big pain, but it should be worth it. In the next update you will be able to save your game as a series of 229 numbers. This will allow transferring of saves between different websites, as well as backing up saves. I should be able to release a beta for version 1.2 as soon as I finish a few more things for it. This will be a pretty big update, I’m considering renaming it the 2.0 update.
The Lambtaco Games Youtube channel has reached it’s first significant milestone: 10 000 subscribers. While it doesn’t exactly put us in the major leagues, it’s a big step up from a few years ago when we had only a few hundred viewers. I made a video to celebrate, and I feel it shares my sentiments better than this write up can. It also shows off the remaining secrets I hadn’t revealed yet.
So, thanks for subscribing if you did. Maybe check out our other channel, Lambtaco Comedy. It’s pretty different, and more R-rated, but it’s approaching 5000 subscribers so we must be doing something right. Lastly, there should be more uploads forthcoming, on both channels. No promises, but I’ve got some ideas.