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Recently our other youtube channel, Lambtaco Comedy, reached the landmark 5000 subscriber point. A goal I was long awaiting, but ended up missing. Thanks to everyone who subscribed. Sorry there is no milestone video. But I plan to get back at it and upload some videos soon.
The reason for my recent absence can be summed up with two words: Nintendo Switch
I’ve been in a bit of a game coma the past two weeks, but now that I’ve beaten Mario ad Zelda, I should be able to get back to business. I’ll catch up on answering comments/emails over the next few days, and I’ll be more active on Discord. And if you want to know my thoughts on those games, the Lambtaco Discord server is the place to ask.
The next comedy video should be the Emoji Movie parody. I meant for it to come out around the same time the actual movie came out on video, but the movie surprised me and came out around Hallowe’en instead of Christmas. Probably should have looked that up at some point. Anyway, it’s half done so I should have it done pretty quickly.
A Koopa’s Revenge 3 isn’t out yet. It’s still in preproduction.
With that out of the way, I’ve decided to start up a little FAQ section on the game’s aspects and contents to far. This ca be used to catch anyone up on what’s been revealed so they can join in on the discussion, and also for anyone who’s just curious. I will abbreviate the games title to AKR3 frequently to avoid repetition.
Welcome to the third installment in the A Koopa’s Revenge 3 Idea Blog. The series where I describe ideas I have that could potentially be a part of the upcoming A Koopa’s Revenge 3. Last time we discussed how characters are affected differently by the same powerups. This week it’s somewhat related, the Lakitu Shop.
Coins aren’t just for extra lives (and flower faces) anymore. You can spend your collected coins at the friendly roving Lakitu Shop.
Here’s a little game I whipped up to help me learn AS3. It’s not done yet, but it’s far in enough to show it off. Like half done or so. Most of the coding is done but there’s still design work and assets to be created.
I’m doing a live stream to celebrate 10 000 subscribers for Lambtaco Games, and the release of AKR2 v2.0. It starts at noon PST (-7UTC) and ends at ??? Saturday September 23rd. Embed above. Head over to youtube to take part in the chat.
I’m still a pretty sick at the time of this writing, but hopefully I’ll be well enough to get through the stream.
Here are all the standard powerups for the v2.0 build of A Koopa’s Revenge 2. I did something different than the version 1 All Powerups video. All the text is off to the side instead of interrupting the video. Plus you can see Goomba and Shy Guy’s forms in the same video.
I didn’t include the permanent powerups or the starman because they haven’t changed at all.
The update includes: improved player control, better balanced powerups with new abilities, new skins for the bosses, new medals, a bunch of bug fixes, lots of new graphics, and more.
It’s been exactly three years since the game came out. I made a lot of compromises to get the game finished back then, and this update seeks to bring the game closer to my initial vision. I didn’t get everything in that I wanted, but I think the game is mechanically where it needs to be (minus any new bugs) and I’m proud of it. There will be a 2.1 update to fix any bugs that need testing, make some more graphical changes, and add an in-game medals display. That probably won’t be out for a while though. I’m all koopa’d out and I need a break, unless I need to do a hotfix.
I want to thank all the v2.0 beta testers, and even the people who just said one thing and then buggered off. Every bit helps. Special thanks to AmericaCaptitan, TelFy, and supersonic6411 for being such dedicated testers. Sorry if I got short with anybody these last few days, it’s been kinda stressful.